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Monday, April 11, 2016

Luminous Studio

Guozhuoyan Zhang

Luminous Studio is the next generation game engine which is developed by Square Enix. It is designed for multi-platform and DirectX 12.

The basis of Luminous Studio was partly coming from YEBIS 2 engine and compatible with most of the platforms. However, it differs from Unreal Engine 4 and Cry Engine 3 that it is developed and implemented within the independent research.

In 2011, Square Enix has released its first tech demo of luminous studio, which was an underground garage video rendering. The light feeling in this tech demo was closely to the reality even it was only in the process of early development.

In 2012, a real-time rendering demonstration demo named Agni's Philosophy was published in E3. The tech demo focused on demonstrating the main character and environment. The details of the character were surprising with vivid skin and hairs. The overall effectiveness was going to compare favourably with the pre render CG. The tech demo was using tessellation technology which can realize the high-level model effect in art designing environment in order to produce huge amount of polygons with less performant hardware. The total quantity of polygons in the scene of Agni's Philosophy reached to the level of next generation engine.

In April 2015, Square Enix announced that the engine will support DirectX 12, and Nvidia revealed a new real-time tech demo developed by Square Enix for the engine, called Witch Chapter 0 [cry], featuring the character Agni from the earlier Agni's Philosophy demo.The demo renders over 63 million polygons per frame, uses "8K by 8K" resolution textures, and her hair is rendered with over 50 shaders, with each strand of hair rendered as a polygon. It also portrays human crying with a high level of detail, and the quality of the real-time graphics have been compared to pre-rendered CGI animation. The tech demo took a year to produce, and was running on a PC with four GeForce GTX Titan X graphics cards.

Luminous Studio has greatly improved the research and development level of Square Enix. The engine itself has produced benign radiation effects on the other prodects of SE. In fact, FinalFantasy XIV has taken the lead in using the lighting technology during the process of A Realm Reborn.


Work Cited:
 "Square Enix Luminous Studio Demonstration - Games." IA Magazine ICal. 2013. Web. 11 Apr. 2016. 
 "Remember That Gorgeous Luminous Engine Tech Demo? It Now Utilizes DirectX 12." VG247 Remember That Gorgeous Luminous Engine Tech Demo It Now Utilizes DirectX 12 Comments. Web. 11 Apr. 2016.
 "Luminous Studio." Wikipedia. Wikimedia Foundation. Web. 11 Apr. 2016.
 "Final Fantasy XV Lumnious Engine Animation Tech." NeoGAF. Web. 11 Apr. 2016.

1 comment:

  1. Toby K:

    This sounds like an awesome idea that would definitely improve the already fantastic graphics that are seen in games today. I'm excited to see this released!

    ReplyDelete