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Monday, March 28, 2016

3D Printing

By: Matthew Manross

Im sure most of us have heard of 3D printing. Although these printers seem new, the first one was created 30 years ago. The first 3D printer was actually created in 1983 by Charles Hull. In the recent years however, they have become increasingly popular. But what exactly can these amazing machines do today and in future?

These 3D printers today are too expensive for the average person to have own, usually costing around 500$ for a personal printer. The 3D printer today also is not very useful for the average person. The main uses for the printer today are designing prototypes for companies. People today are able to create parts that broke or are damaged, such as toys or furniture.

What could the future for the printers hold? First off, we are very far away from the machines becoming a everyday household item. The fact is, these machines are too expensive right now for everyday use. However, as technology advances, this capabilities and availability of the 3D printer will also. There are endless possibilities that lie ahead for 3D printing. Some examples include 3D printed organs, Prosthetics, or even 3D printed food.


Works Cited

"You Can Now See the First Ever 3D Printer — Invented by Chuck Hull — In the National Inventors Hall of Fame." 3DPrintcom. 2015. Web. 21 Mar. 2016.

Sunday, March 27, 2016

The Failure of Digital Games

Guozhuoyan Zhang

Microsoft has released a series of policies in order to generalize the full digitalization of games in 2013. The core regulation was the 24 Hour Check-In DRM policy. Microsoft required that every XBOX ONE console needed to be registered by the internet check and it would be blocked if it has not connected with the internet in every 24 hours.

The reason behind this shockable policy is sufficient. It is more difficult to crack physical games and DLCs content because of physical and sophisticated anti-piracy operation. However, once the s
ystem of console was cracked, any digital games in this system would become available. Most importantly, if the system bottom frame was cracked, any updates on the system could be replaced by the crackers and Microsoft would lose any control on this console.

With the 24 Hour Check-In DRM policy, there were lots of specific policies were released at
that time. Like the second-hand transactions of games are seriously limited. They were only allowed to trade for once and both side of this transaction should keep the friends relationship over 30 days before they are trading.

Those policies has rubbed many people of different fields in the world. But Microsoft spoke for itself with a tough attitude. One of an Xbox Chief claimed that if you can't get online, don't buy an Xbox One.

Some of the advantages that you get, of having, a box that is designed to use an online state, so, that, uh, to me is the future-proof choice, and I think people, could've arguably gone the other way if we didn't do it and fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360.
if you have zero or unreliable access to the internet, that is an offline device, I mean, seriously, when I read the blogs, and thought about who's really the most impacted, there was a person who said 'hey, I'm on a nuclear sub,' and I don't even know what it means to be on a nuclear sub but I've gotta imagine it's not easy to get an internet connection.

Sony has released its evaluation in a statement that the PS4 will play used games without any restrictions or authentication. PS4 owners will not have to connect to the internet in orde
r to continue playing games.

Then the Microsoft management summit felt that a disaster is imminent. Don Mattrick was the President of the Interactive Entertainment Business at Microsoft. Generalizing the full digitalization of games is mostly his proposal. However, Don Mattrick had to leave Microsoft and his successor reversed all of the digital policies and learned from Sony.

It’s too late to mend. This storm of digital games and high price of XBOX ONE leaded to the failure of the gaming market in USA. Over 10-year elaboration of Microsoft XBOX has be wiped out in a day.

Work Cited:
http://www.blogcdn.com/www.engadget.com/media/2013/06/psused.jpg
http://media.gizmodo.co.uk/wp-content/uploads/2013/06/xbox-one-360.jpg
https://i.ytimg.com/vi/bTAKSBvuT-A/maxresdefault.jpg

"Gamers Without Internet Can Stick With Xbox 360, Says Microsoft". IGN.
"Your Feedback Matters – Update on Xbox One". xbox.com.
"E3 Expo 2009: Don Mattrick". microsoft.com. Microsoft.

Glo Pillow

Chen Dai


Glo Pillow is a pillow with the function of alarm. But different to alarm, it have the ability to wake people up in a soft way.
Nowadays, people is busy with their life, so they need a actual time to wake themselves up. The easiest way is set a alarm. It is efficiency but it is kindly bad. We all know how terrible to waked by a alarm. People's mind will be unstable and easily to be angry. People will be so tired by the method that normal alarm.

The Glo Pillow will be different. It will active with out the noise. And the way that glo pillow wake up people is light. It have the function of turning up the light same as sunlight. While sunlight shinning to people's eye, the sleeper will be wake up by the function of human body. So it kindly easy to release the pressure from the alarm and it will help people to have a great time.

And the waking of sunlight is soft, not same as the strong light come to people's eyes, it have the function to turn on light 45 min before, and the beginning of light is weak. It will be stronger in


the next 45 min. So it will be so soft to wake up.



But same as the alarm it need power so USB will be the tool the user will need, it will be so conveniences. 













Cite:
1.http://technabob.com/blog/2008/04/23/led-pillow-clock-wakes-with-light-not-sound/
2.http://inventorspot.com/articles/the_glo_pillow_an_alarm_clock_thats_not_annoying_14573



Tuesday, March 22, 2016

Digital Games

Guozhuoyan Zhang

While the previous games were selling, the retailers could take a share of the profit and the console manufacturers would also charge tax for 17% from them. It is clear that there will be very little profit left for publishers and developers. Even like Electronic Arts is taking responsibility for developing and publishing, it can only take 40% from the retail price.

However, digital games are totally different. There will be much more profit for developers after paying the platform tax and service charge (for the console manufacturers). That is why Steam can charge platform tax for 30% above. Nevertheless, developers could also gain more money from it while comparing to physical games’ selling.

The biggest benefit of the digital game is that it will completely put an end to the second-hand transactions. Second-hand games and software have caused lots of serious problems to the manufacturers. However, second-hand software trading was judged as a legal transactions several years ago. Digital games are bounded with consoles and accounts, second-hand transactions are limited by them. On the surface you are buy a game but in fact you are borrowing a game. Even if second-hand digital games were allowed by the console manufacturers, they could only be traded through the official platform, otherwise the manufacturers can charge additional fee from players.

Image Credit:
http://venturebeat.com/2013/03/05/electronic-arts-digital-revenue-will-surpass-physical-game-sales-this-year-infographic/
http://www.playstationlifestyle.net/2015/04/15/digital-games-vs-physical-games-data-shows-interesting-numbers/
http://www.geek.com/games/nintendo-will-always-keep-digital-and-physical-game-prices-the-same-1626433/

Work Cited:
http://www.gamespot.com/forums/games-discussion-1000000/digital-vs-physical-purchases-31174868/
http://www.gamespot.com/forums/gamespot-polls-909396722/poll-digital-vs-physical-games-32226870/

Prompt 9: Recognizing Significance

Chen Dai

As we know that science is growing every day. Did it really so important to our life? Since so many technology has been defined useless. The answer to that question is yes. Infect there is no useless technology, because once people create a product it will be helpful on the new product.
For example. The auto technology, which means robot or AI. Long days ago we do not have the elevator instant what we have is stairs. But with the AI development the elevator become possible (while you press a button you will go to the right floor). And with that development we have the AI called AlphaGo.
AlphaGo is the strongest AI in the world range for now, and it still growing. With this kind of growing the future will be much auto compare modern life. In the future we will have the auto house and auto car which controlled by AI.

This is the one of so many example out of the sciences technology. But it is enough for us to explain how much important the science and technology is.


Cite:
1.http://www.theverge.com/2016/1/3/10705652/zuckerberg-building-ai-to-run-home-like-in-iron-man
2.http://mickogrady.blogspot.com/2012/08/the-relationship-between-science.html
3.https://blog.udemy.com/importance-of-science/

Monday, March 14, 2016

Prompt #4: Considering Delivery and Style


Guozhuoyan Zhang

What I found from date bases are the journal article and the newspaper article. All of them are giving discussions about the Artificial Intelligence AlphaGo from Google.

From the journal one, it has mentioned the example of the chess match between Deep Blue and Kasparov in 1996. The difficulty and complexity of the chess is compared with Go in order to show the evolution of AlphaGo in artificial intelligence field these past years. At the end of this post, it says that DeepMind group is challenging Lee Sedol who was the world champion of Go before.

AlphaGo works in two parts. When it is the computer's turn, the program first suggests moves based on the sorts of general tactics that human players have used in the past--much as Deep Blue would. Then the second part of the system sifts those moves for those that look like they might lead to a win, again based on patterns it has picked up through memorising zillions of previous games.

And the newspaper article also raised the instance of Deep Blue Vs Kasparov. To make sure that the winning of chess is realized by calculation power instead of the ability of studying. Their conclusion is that AlphaGo gained the humanlike abilities to learn and used skills like human. Deep neural networks will make AlphaGo discover new strategies itself.

AlphaGo uses two so-called deep neural networks, computer programs with millions of connections that loosely mimic the structure of the human brain. This approach has produced several artificial-intelligence breakthroughs in recent years, including computers that can identify objects in images more consistently than humans can.

In summary, both of two are raising the same examples but give different depth of analysis. The newspaper article is citing more information from DeepMind team members who designed the AlphaGo and makes it more convictive. The journal one is comparative general, and it is using a normal tone to illustrate the characteristics of AlphaGo. I would recommend the newspaper one because it provides more objective explanation to the audiences.


Works Cited

Barr, Alistair, and Jack Nicas. "Google Parent Claims Artificial-Intelligence Victory in Go Game Win; Alphabet's AlphaGo Beats Top Human Player of Go Game on Full Board, a Milestone Challenge." Wall Street Journal (Online) Jan 27 2016. ProQuest. Web. 14 Mar. 2016.

"Computer says Go; Artificial intelligence." The Economist 30 Jan. 2016: 72(US). Infotrac Newsstand. Web. 14 Mar. 2016.

Image Credit

http://thenewstack.io/google-ai-beats-human-champion-complex-game-ever-invented/

Sunday, March 13, 2016

Super AI AlphaGo

Chen Dai

AlphaGo is the production of Google. He have the learning ability so that is why we called super AI.
Google a great company which is trying to change the technology for now. This company has tried on system, robot, auto-car and auto house etc. But this time they create a monster which is AlphaGo.

AlphaGo which is a AI, but different to the normal AI in the electronic game, it has a greater head which is CPU, and he have the learning ability. Several days ago he have win the Go game on the competition which the best player in the world.

 Different to the normal AI, AlphaGo had learn thousands game that happened before. AlphaGo used his learning ability to have a great fight. So every human movement will be recorded as a study material.

At the first AlphaGo keep wining. But now human player has finally win once.

AlphaGo is a super AI and google clan that the next target is StarCraft 2 which is a RTS game. Different to the Go game, StarCraft 2 need strategy to win. So there is an other challenge for AlphaGo and Google company.

So here is another story. If super AI AlphaGo win the game on StarCraft 2, what can human still do in the future? I believe that many people has watched terminator before which is a story about a war between AI and human. If the AI become super strong how could we win in the next game is a needing in concerned.

Cite: